My first game using warriors of chaos and against a very shooty empire army I didn't hold out much hope. Id selected a champion of Tzeentch and a sorcerer of Slaanesh I was hoping to gain magical dominance as this was the only way i could see myself staying with the empire early doors. next came a unit of warriors with mark of Tzeentch and 2 units of marauders, one with hand weapons and shields and the other with flails. I then chose a unit of marauder cavalry with spears to threaten the empire flank and finally a unit of warhounds to protect my warriors from the inevitable empire handguns.
First turn and Joe blew away the warhounds with little effort but fortunately that was all.
I advanced as quickly as possible, making use of the available cover. My magic phase was uneventful but at least I managed to force Joe into using a dispel scroll.
The empire gunline opens up on the chaos horde as the swordsmen wait for the inevitable onslaught.
The sorcerer of Slaanesh advances with the marauders casting spells which were all once again dispelled by Joes wizard. by the end of turn 2 and I still had failed to cast a spell but both of the empire dispel scrolls had been used.
The empire army arrayed for battle.
Chaos warriors loose a man to cannon fire but the marauders on the right have been decimated by handgun and mortar fire. somehow the past their panic test. the horsemen charged the halberdier men but they flee to safety behind their own lines.
Turn 3 and I finally start to get some spells off. magic missiles hammer the handgunners whist a mirage tempts the swordsmen on the empire right flank to move away from the marauders.
The marauders on my right flank charged the swordsmen and are shot and counter charged by the empire detachments. They break, flee and are destroyed.
Its not looking good for chaos. 3 units destroyed and the remainder at half strength against a virtually undamaged empire army.
The marauders on my left charged the handgunners broke them and overran into the halberdier men destroying them too. The warriors with the help of the champion of Tzeentch kill the empire captain and slowly cut their way through the swordsmen and free company. before being killed by a cannonball the sorcerer forces the swordsmen on the left flank to turn away from the marauders again , leaving their flank open to a charge. In go the marauders, breaking them and running the swordsmen and wizard down.
The game ended at this point and was a draw. a great game against Joe that swung to and fro throughout. The Slaanesh sorcerer definitely saved me by casting the delusion spell at just the right time. If I didn't know it before, Empire shooting is devastating.